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Ulduar Feedback Thread

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Taminak

Posts: 24
Join date: 2009-06-01
Age: 18

Re: Ulduar Feedback Thread

Post  Taminak on Sun Jul 12, 2009 8:08 pm

Dahlaine wrote:
Taminak wrote:
Dahlaine wrote:The DPS on the adds from the ranged seemed slow on our Yogg-Saron kill. I don't know if this was because they were attacking the boss or some other problem. But Tell has proved before that it is possible for there to be only one ranged killing adds and no more than two adds at a time.

One of our slowest kills because melee were constantly having to turn to help kill adds.

Aside from that the raid was ok.


Yes, but Tell has done it before, Has exceptionally good gear and has raided with you more times then myself. So lets not go comparing people who are on two totally different pars.


It was not meant to be an attack on you, I apologize that you interpreted it as such. I was merely stating my feedback for the raid as a whole; there were two ranged DPSers and add-killing was slow. I understand that it was your first attempt at the boss. I was merely pointing out where progress can be made. If it is as simple as a gear issue then that's fine, like I said I don't know the issue was - I'm just interested in see where we can improve and how we can do it.


Well the problem is that it was myself and Jheera at ranged, both with some 'handicap' in battle, so it had to be aimed at me in some form. But as stated it fell down to mostly gear and experience (with class included) on the battle.
I admit that I wasn't on the adds 80% of the time, as I didn't deem them a problem at the time, but clearly if it is important to get rid of the adds aswell then I learn from my mistakes.
On that note aswell, I had a rather small panic attack numerous of times, incase my insanity dropped to zero, so constantly kept re-newing my sanity levels.

Telluria

Posts: 75
Join date: 2009-05-27
Location: Edinburgh, UK

Re: Ulduar Feedback Thread

Post  Telluria on Sun Jul 12, 2009 8:55 pm

Aye, bear in mind that I was quite surprised to manage it myself as the sole ranged person too!

Things I have learned at Yoghurt...

Although it seems superficially a nice idea to stand in the restoring-sanity beam, it's not a good idea, since it dinks your damage by quite a lot.

Pet can happily be sicced on Yoghurt and left to it; almost all your own time can easily be consumed pewpewing adds, though when each one goes down you may well get time to chuck a Kill Shot in on Yoggy before going back to pewpewing adds.

You can of course stand almost in Yoggy with your back to him which gives maximum easy no-sanity-loss DPS time on the adds, though that does make the kill shots harder to chuck in!

It's a right confusing bugger of a fight the first time you see it. Smile

Derky

Posts: 227
Join date: 2008-11-29
Age: 24
Location: Rotherham, UK (Up North)

Re: Ulduar Feedback Thread

Post  Derky on Mon Jul 13, 2009 9:45 am

Taminak wrote:
Dahlaine wrote:
Taminak wrote:
Dahlaine wrote:The DPS on the adds from the ranged seemed slow on our Yogg-Saron kill. I don't know if this was because they were attacking the boss or some other problem. But Tell has proved before that it is possible for there to be only one ranged killing adds and no more than two adds at a time.

One of our slowest kills because melee were constantly having to turn to help kill adds.

Aside from that the raid was ok.


Yes, but Tell has done it before, Has exceptionally good gear and has raided with you more times then myself. So lets not go comparing people who are on two totally different pars.


It was not meant to be an attack on you, I apologize that you interpreted it as such. I was merely stating my feedback for the raid as a whole; there were two ranged DPSers and add-killing was slow. I understand that it was your first attempt at the boss. I was merely pointing out where progress can be made. If it is as simple as a gear issue then that's fine, like I said I don't know the issue was - I'm just interested in see where we can improve and how we can do it.


Well the problem is that it was myself and Jheera at ranged, both with some 'handicap' in battle, so it had to be aimed at me in some form. But as stated it fell down to mostly gear and experience (with class included) on the battle.
I admit that I wasn't on the adds 80% of the time, as I didn't deem them a problem at the time, but clearly if it is important to get rid of the adds aswell then I learn from my mistakes.
On that note aswell, I had a rather small panic attack numerous of times, incase my insanity dropped to zero, so constantly kept re-newing my sanity levels.


Seriously. Get a grip.

Dahl meant no harm by his comments, if anything it was an perfectly clear and concise observation of the fight.

You need to learn to be less touchy about everything that's said, this is the tinterwebs after all.

Forum etiquette Wink

D

Skathi

Posts: 29
Join date: 2008-12-17
Age: 29
Location: Bein' a Stokey

Re: Ulduar Feedback Thread

Post  Skathi on Thu Jul 16, 2009 11:00 pm

I think...I'm getting it, finally. I can see an improvement, anyway, doing over 3000DPS on all but Thorim is, I think, pretty good for me. I'm starting to feel more comfortable about things, and now I've finally gotten over my hit cap, I can start gemming spellpower (finally!). Having seen (and killed) a couple of hardmodes I'd never done before, that's given me a bit of confidence, which is great.

Thorim is the one I need to work on more, so not to run about like a headless chicken.

Nothing much to add, well done Murlocs All.

/*grebbit*

Rynar

Posts: 12
Join date: 2009-04-26
Age: 23
Location: Stoke-on-Trent

Re: Ulduar Feedback Thread

Post  Rynar on Thu Jul 16, 2009 11:29 pm

I think tonight was my best raid with you lot. I of course messed up a ton of times, but hoping to rectify that ASAP. Part-raid healing on Hodir along with Zuzu was a nice feeling, and just took concentration.

I don't like Thorim, though. I know that under the balcony is supposed to be the best place for healers to stand, but I think it created more problems than solutions for me. Backed up against the wall created funny camera angles, which meant that I almost missed some lightning charges, which made me panic when I finally saw it, and missed one altogether, causing a wipe. Is it a raid group rule that I have to stand under there? Because honestly, I think I'd have more luck out in the field, standing with some of the ranged. If I miss a lightning charge, the movement of ranged would hopefully bring me to my senses.

Dahlaine

Posts: 157
Join date: 2008-11-24
Age: 20
Location: East Sussex, UK

Re: Ulduar Feedback Thread

Post  Dahlaine on Thu Jul 16, 2009 11:38 pm

Rynar wrote:I think tonight was my best raid with you lot. I of course messed up a ton of times, but hoping to rectify that ASAP. Part-raid healing on Hodir along with Zuzu was a nice feeling, and just took concentration.

I don't like Thorim, though. I know that under the balcony is supposed to be the best place for healers to stand, but I think it created more problems than solutions for me. Backed up against the wall created funny camera angles, which meant that I almost missed some lightning charges, which made me panic when I finally saw it, and missed one altogether, causing a wipe. Is it a raid group rule that I have to stand under there? Because honestly, I think I'd have more luck out in the field, standing with some of the ranged. If I miss a lightning charge, the movement of ranged would hopefully bring me to my senses.



I'm relatively sure D does his own thing on Thorim as well because of similar issues. However I may be mistaken about that I just vaguely remember him mentioning that the balcony wasn't a good place.

Marveen

Posts: 425
Join date: 2008-09-30
Age: 34
Location: Kent, UK

Re: Ulduar Feedback Thread

Post  Marveen on Thu Jul 16, 2009 11:39 pm

Rynar wrote:I know that under the balcony is supposed to be the best place for healers to stand, but I think it created more problems than solutions for me. Backed up against the wall created funny camera angles, which meant that I almost missed some lightning charges, which made me panic when I finally saw it, and missed one altogether, causing a wipe. Is it a raid group rule that I have to stand under there? Because honestly, I think I'd have more luck out in the field, standing with some of the ranged. If I miss a lightning charge, the movement of ranged would hopefully bring me to my senses.

You don't have to stand there, I find it's easier because there's only 2 pylons you have to worry about, they're wide apart, and you can just strafe out of their way. Best way to fix the camera thing is to zoom in a bit (not max camera distance or you get blinded by the lights around the edge of the balcony) and turn your back to the tanks. You don't need to be facing your targets to heal... :p

More feedback to come.

Marveen

Posts: 425
Join date: 2008-09-30
Age: 34
Location: Kent, UK

Re: Ulduar Feedback Thread

Post  Marveen on Fri Jul 17, 2009 9:41 am

Thursday 17th July

Had a go at normal 25-man Flame Leviathan - did it with 11 players. No bike, 4 demolishers and 2 Siege Engines. The Demo passengers were 3 casters (Baglor, Jheera and Marv). Hardest bit was probably the run up as we realised the dwarves and gauntlet trash hit a bit harder than in the 10-man mode. Also, damage taken while killing turrets was not inconsiderable. Still, easy oneshot kill and some new shinies.

Flame Leviathan, XT-002, Iron Council: see Hard Mode thread.

Kologarn: Only 9 people got beamed this try - remember there's an achievement for not getting caught in the beams! I saw several ranged running on some of the beams - remember that if you spread out you will know exactly who he's targeting.

Auriaya: see Hard Mode thread for discussion on the [Crazy Cat Lady] tries. She was a bit moody, and liked to instagank healers on the pull. Seems a bit too random - could it be our starting spot that bugs her out, or is aggro really sensitive at the start of the pull? I have a feeling it's the place we're standing that bugs her. I just hate being ganked before I start casting my heals.. >.<

Hodir, Thorim: see Hard Mode thread.

Mnemo

Posts: 163
Join date: 2008-11-28

Re: Ulduar Feedback Thread

Post  Mnemo on Fri Jul 17, 2009 1:10 pm

Why you are getting ganked at Auriaya? You are too far away.

The cat's leap are like charge - it has a deadzone. And you lot keep insisting on standing almost at the far wall Razz

Ideal position is for everyone to stand on top of one another 1 step behind the tank. No further.

Marveen

Posts: 425
Join date: 2008-09-30
Age: 34
Location: Kent, UK

Re: Ulduar Feedback Thread

Post  Marveen on Fri Jul 17, 2009 1:15 pm

I stood right behind Cardinal and got ganked by a melee swing from Auriaya, not the sentries. She slapped me so fast it didn't even record on Recount! I suspect it has to do with the height of the Tree of Life, because I've had the issue in the past even if standing right on Cardinal - only thing that seems to mitigate it is Shadowmelding before the pull, but then Zuzu gets ganked..

Telluria

Posts: 75
Join date: 2009-05-27
Location: Edinburgh, UK

Re: Ulduar Feedback Thread

Post  Telluria on Fri Jul 17, 2009 2:05 pm

Mnemo wrote:Ideal position is for everyone to stand on top of one another 1 step behind the tank. No further.
Speaking of deadzones... *cough*

But, yeah, not TOO spread out is a cunning ploy indeed.
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